2D Artwork and 3d Modeling for Game Artists (PAP/CDR)

2D Artwork and 3d Modeling for Game Artists (PAP/CDR)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9781931841337
  • DDC分類 794

Full Description


There are many 2D and 3D books in the market that focus entirely upon the beginning to advanced usage of one particular program. This book encompasses the world of 2D and 3D software and game artwork techniques in one volume. 2D Artwork and 3D Modeling for Game Artists will focus on 3 programs, Photoshop, trueSpace and 3D Studio Max.

Contents

Part 1Getting Ready to Model: Concept Art 3. Modeling the RF-9 Plasma Gun with trueSpace 6 4. Modeling the Slogre Character with trueSpace 6 Part 2: Unwrapping the UVs with DeepUV 5. U-V Mapping the RF-9 Plasma Gun with DeepUV 6. U-V Mapping the Slogre with DeepUV Part 3: Texturing the UVs with DeepUV 7. Game Texturing 8. Inorganic Texture Tutorials with Photoshop 9. Advanced Texturing Examples 10. Organic Texture Tutorials with Photoshop 11. Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12. Skinning the Slogre with Deep Paint 3D and Photoshop Part 4: Preparing Assets for Games with 3D Studio Max 13. Making the RF-9 Plasma Gun Game-Ready with 3D Studio Max 14. Making the Slogre Game-Ready with 3D Studio Max and Character Studio Part 5: Bringing it all Together 15. Bringing Your Work into the Torque Game Engine Postscript Appendices: A: A 3D Modeling Primer B: A 2D Graphics Primer C: Photoshop 6 Keyboard Shortcuts D: Glossary of 2D and 3D Related Terminology E: Related Web Sites and Links F: What's On the CD Rom