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Full Description
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Contents
Overview
User Interface
Hanging Ten: A Ride Through the Rendering Pipeline
Basic 3D Objects
Complex 3D Objects
Camera: The Player's View of the World
Adding Some Atmosphere: Lighting and Fog
Artificial Intelligence: Adding the Competition
Game Audio: Let's Make Some Noise
Game Physics: Keeping It Real
Tools of the Trade