The Indie Game Development Survival Guide (Game Development Series) (1ST)

The Indie Game Development Survival Guide (Game Development Series) (1ST)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 500 p.
  • 言語 ENG
  • 商品コード 9781584502142
  • DDC分類 794.815

Full Description


This text details the process of designing, developing and self-publishing games for the PC. Whether you are a programmer, an artist or sound engineer, this book teaches how to lead an independent game project. It explains how to take a game idea from design, planning, scheduling, developmen and testing to publication on the Internet. It covers how to manage your team so that you can finish your game on time, and details innovative ways to use the Internet to market, test and deliver your game. All the information needed for small-to-no-budget game development is explored, including determining which type of genre works best, planning, sceduling, budgeting, building a team and selling the game.

Contents

Part 1 What is an "indie"?indie; on being an indie. Part 2 Game design for small- or no-budget games: know your limitations; avoid "me-too" games and clones; stay out of the "technology arms race"; choosing a suitable indie game concept; the game design concept. Part 3 Pre-production: laying the groundwork; production planning and sceduling; budgeting and risk management; creative funding. Part 4 The indie team: the indie team; team member compensation options; finding team members; (remote) team management; team leadership. Part 5 Building the game: maximizing the use of third-party and freeware tools resource management during development; creating quality documentation; project testing; payment processing; customer support. Part 7 The future: after shipping; game evolution via player feedback; leveraging existing products and customers; the independent game community. Appendices: 2D engines; 3D engines; sound engines; physics engines; networking engines; payment processing companies.