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Full Description
Written for those gifted coders and programmers who get wrapped up in how complex their code is and forget the basics of how to be successful in a corporate culture, this guide will help put these programmers on the fast track to promotions and raises. Programmers fresh out of technical school are shown how to make the transition into a corporate setting by managing the interview process, learning from the programmers already in the workplace, and learning the business side of programming. Seasoned programmers are provided with tips on how to please supervisors, how to maximize their worth in corporations, and how to develop mentoring relationships. Advice on moving out of the corporate world and becoming an entrepreneur either in the consulting arena, in writing package software, or in founding a software development company is also provided.
Contents
Section I: Starting a Successful Programming Career 1: How Much Are You Worth? 2: A Primer for Fledgling Programmers 3: What Your Boss Really Wants From You 4: Tips From a Technical Interviewer 5: Final Interview? Ask These Questions 6: What You Won't Learn in Programming School 7: The Beauty of Borrowed Code 8: Learning from the Masters 9: Techies and Bit-Twiddlers Are Doomed Section II: Thriving in a Competitive Environment 10: Harnessing the Brute Force of Calculation 11: Take on the Tough Jobs 12: Mission: Impossible 13: How Your Work Is Tracked 14: Boost Your Output, Lower Your Stress With Productivity Tools 15: A Blueprint for Savvy Programming 16: Master Millions of Lines of Complex Code 17: Good Enough Programming for the Seasoned Programmer 18: How Seasoned Programmers Stay at the Top of Their Game 19: Self-Management Tips for the Seasoned Professional 20: Spotting Opportunities, Skirting Land Mines Section III: Mastering the Corporate Culture 21: Slipping Into a New Corporate Culture 22: Mentors and Mentees 23: How Do You Deal with the End User? 24: When You Get a Really Bad Boss 25: A Raise and a Promotion In-House 26: A Big Push Out of the House Section IV: Beyond Programming 27: Jumping to Management 28: The Top of the Pyramid: The Programming Consultant 29: Write for Your Industry 30: Founding and Running Your Own Firm 31: Inventing Your Own Software 32: Marketing Your Product