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Full Description
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
Discussions address:
2D and 3D graphics programming for Windows and DOS
Device-independent graphics
Mathematics for computer graphics
Graphics algorithms and procedural operations
PC video systems architecture, including its history and development
High-end graphics systems and coprocessors
Artificial life
Virtual reality
Animation techniques for simulations and video games
VGA, SuperVGA, and VESA
Device drivers
Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
Contents
Graphics Fundamentals. PC Graphics Overview. Polygonal Modeling. Image Transformations. Programming Matrix Transformations. Projections and Rendering. Lighting and Shading. DOS GRAPHICS. VGA Fundamentals. VGA Device Drivers. VGA Core Primitives. VGA Geometrical Primitives. XGA and 8514/A Adapter Interface. XGA Hardware Programming. SuperVGA Programming. DOS Animation. Bit-Mapped Graphics. WINDOWS API GRAPHICS. Graphics Programming in Windows. Text Graphics. Keyboard and Mouse Programming. Child Windows and Controls. Pixels, Lines, and Curves. Drawing Figures, Regions, and Paths. Bit-Mapped Graphics. DIRECTX GRAPHICS. Introducing DIRECTX. DirectX and COM. Introducing DirectDraw. Setting Up DirectDraw. DirectDraw Exclusive Mode. Access to Video Memory. Blitting. DirectDraw Bitmap Rendering. DirectDraw Animation. Direct3D Fundamentals. Direct3D Programming. APPENDICES. BIBLIOGRAPHY. INDEX.