基本説明
Written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems.
Full Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
Contents
Computational dynamics.- Hierarchical representation of 3D polyhedra.- Particle systems.- Rigid body systems.- Articulated rigid body systems.- Appendices: Useful 3D geometrical constructions. Numerical solution of ordinary differential equations of motion. Quaternions. Rigid body mass properties. Useful time derivatives. Convex decomposition of 3D polyhedra. Linear complementarity problem. Software implementation.