Simply Java Programming : An Application-Driven Tutorial Approach

Simply Java Programming : An Application-Driven Tutorial Approach

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 1024 p.
  • 言語 ENG
  • 商品コード 9780131426481
  • DDC分類 005.133

Full Description

For courses in Java-Intro to Programming/CS1, Java-Programming for Business. Combining the Deitel(TM) signature LIVE-CODE(TM) Approach with a new Application-Driven(TM) methodology, this text uses a step-by-step tutorial approach to teach students the basics of programming with Java. It builds upon previously learned concepts, and introduces new programming features in each successive tutorial. This comprehensive introduction to Java covers GUI design, swing components, methods, classes, data types, control statements, arrays, object-oriented programming, strings and characters, sequential files, and more. It also includes higher-end topics such as database programming, multimedia and graphics, and Web applications development.

Contents

 1. Moving Shapes Application: Introducing Computers, the Internet and Java Programming.


 2. Welcome Application: Introduction to Graphical User Interface Programming.


 3. Designing the Inventory Application: Introducing JTextFields and JButtons.


 4. Completing the Inventory Application: Introducing Programming.


 5. Enhancing the Inventory Application: Introducing Variables, Memory Concepts and Arithmetic.


 6. Wage Calculator Application: Introducing Algorithms, Pseudocode and Program Control.


 7. Dental Payment Application: Introducing JCheckBoxes and Message Dialogs.


 8. Car Payment Calculation Application: Introducing the while Repetition Statement.


 9. Class Average Application: Introducing the do...while Reptition Statement.


10. Interest Calculator Application: Introducing the for Repetition Statement.


11. Security Panel Application: Introducing the switch Multiple-Selection Statement.


12. Enhancing the Wage Calculator Application: Introducing Methods.


13. Enhancing the Interest Calculator Application: Introduction to Event-Handling.


14. Fund Raiser Application: Introducing Scope and Conversions of Primitive Types.


15. Craps Game Application: Introducing Random-Number Generation.


16. Flag Quiz Application: Introducing One-Dimensional Arrays and JComboBoxes.


17. Student Grades Application: Introducing Two-Dimensional Arrays and JRadioButtons.


18. Microwave Oven Application: Building Your Own Classes and Objects.


19. Shipping Hub Application: Introducing ArrayList, Iterators and Mnemonics.


20. Screen Saver Application: Introducing Graphics and Inheritance.


21. "Cat and Mouse" Painter Application: Introducing Interfaces, Mouse Input and a Discussion of Event-Handling.


22. Typing Application: Introducing Keyboard Input and JMenus.


23. Screen Scraping Application: Introducing String Processing.


24. Enhanced Car Payment Calculator Application: Introducing Exception Handling.


25. Ticket Information Application: Introducing Sequential-Access Files.


26. ATM Application: Introducing Database Programming.


27. Drawing Shapes Application: Introduction to Polymorphism and Expanded Discussion of Graphics.


28. Phone Book Application: Introducing Speech Synthesis and javax.speech.


29. Bookstore Application: Web Applications: Introducing Tomcat Server.


30. Bookstore Application: Client Tier: Introducing HTML.


31. Bookstore Application: Information Tier: Examining the Database with CloudView.


32. Bookstore Application: Middle Tier: Introducing Java Server Pages.


Appendix A. Operator Precedence Chart.


Appendix B. ASCII Character Set with a Discussion of Unicode®.


Appendix C. GUI Design Guidelines.


Appendix D. Java Components.


Appendix E. Java Library Reference.


Appendix F. Keyword Chart.


Appendix G. Tomcat Setup and Cloudscape Setup Instructions.


Appendix H. Introducing Packages and Using Javadoc


Appendix I. Troubleshooting in Java