Physlets : Teaching Physics with Interactive Curricular Material (Prentice Hall Series in Educational Innovation) (PAP/CDR)

Physlets : Teaching Physics with Interactive Curricular Material (Prentice Hall Series in Educational Innovation) (PAP/CDR)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 277 p.
  • 言語 ENG
  • 商品コード 9780130293411
  • DDC分類 530.0785

Full Description


An instructor's supplement for Physics courses. This manual/CD package shows physics instructors-both web novices and Java savvy programmers alike-how to author their own interactive curricular material using Physlets. Java physlets are applets written for physics pedagogy that can be embedded directly into html documents and that can interact with the user. This guide demonstrates the use of Physlets in conjunction with JavaScript to deliver a wide variety of web-based interactive physics activities, and provides examples of Physlets created for classroom demonstrations, traditional and Just-in-Time Teaching homework problems, pre- and post-laboratory exercises, and Interactive Engagement activities. More than just a technical how-to book, the manual gives instructors some ideas about the new possibilities that Physlets offer, and is designed to make the transition to using Physlets quick and easy.

Contents

Foreword. I. PEDAGOGY AND TECHNOLOGY. 1. Pedagogy and Physlets. What Is a Physlet? A New Teaching Paradigm. Interactive Engagement. Media Focused Problems. Appropriate Technology. Video, Interactive Physics, and Physlets. 2. JITT and Physlets. What Is JITT? WarmUps and Puzzles. Puzzles. Physlet-Based WarmUp Questions: A Look at What They Offer. JITT in Review. 3. PER and Physlets. Effectiveness of Animation. Comparison of Students' Problem Solving. Think-Aloud Interviews of Students Solving Physlet Problems. Physlet-Based FCI. Conclusions from PER. 4. A Tour of Physlets. Examples. Installing Physlets. 5. Technology Overview. A History of Java. Java Language. Class Files. Embedding. Parameter Tags and User Interfaces. Scripting Overview. 6. Scripting Tutorial. Authoring Tools. Animator. Efield. Datagraph. Data Connections. Scripting Tips. II. CURRICULAR MATERIAL. 7. In-class Activities. Mechanics. Electromagnetism. Advanced. 8. Mechanics, Waves, and Thermodynamics Problems. Kinematics. Newton's Laws. Work and Energy. Gravity. Momentum. Rotational Dynamics. Simple Harmonic Motion. Statics. Waves. Sound. Fluids. Thermodynamics. 9. Electromagnetism and Optics Problems. Electrostatics. Gauss's Law. Electric Potentials. Capacitors. Circuits. Magnetic Fields. Faraday's Law. Electromagnetic Waves. Optics. 10. Modern Physics Problems. Special Relativity. Hydrogenic Wavefunctions. Square Wells and the Schrodinger Equation. III. REFERENCE. 11. Resources. Available Physlets. JavaDoc Output. 12. Inherited Methods. Clock Methods. Data Connections. Miscellaneous Methods. 13. Naming Conventions. Common Methods. AddObject Method. 14. Animator. Embedding. Data Sources. Methods. 15. Efield. Embedding. Data Sources. Methods. 16. Datagraph. Embedding. Data Sources and Listeners. Methods. 17. Datatable. Embedding. Data Sources and Listeners. Methods. 18. Version Four Physlets. Bar. Bfield. Circuits. Eigenvalues and QM Wavefunctions. Faraday. Hydrogenic. Molecular. Optics. Poisson. Surface Plotter. Bibliography. Appendix A: Glossary of HTML and Java Terminology. Appendix B: Copyright and Conditions of Use. Index.