- ホーム
- > 洋書
- > 英文書
- > Computer / General
Full Description
This book explains how to create compelling 3D graphics and animation, putting readers on the fast-track to careers in film or game design - today's hottest growth industries.
Contents
Part I: The Preproduction Phase 1: Story Ideas: Finding a Concept Worth Animating 2: Production: 3ds max and the Animation Pipeline 3: Scriptwriting: Story and Character Through Dialogue 4: Art Direction: Designing the Animation 5: Storyboarding: Cinematic Planning Part II: The First Production Phase: Building 6: Sound: Your Film's Sonic Identity 7: Modeling Character Heads: The Digital Sculptor I 8: Modeling Character Heads: The Digital Sculptor II 9: Texture Mapping and Finishing Characters: Costumes and Makeup 10: Rigging: Preparing the Characters for Animation 11: Set Modeling: Creating the Environment Part III: The Second Production Phase: Animating 12: Layout: Preparing the max Scene 13: Body Animation: Character Motion Through Keyframing 14: Facial Animation: Keyframing Expressions 15: Secondary Animation and Effects: Bringing the Background to Life Part IV: The Postproduction Phase 16: Lighting and Rendering: Crafting an Atmosphere 17: Compositing and Video Editing: Finishing Touches