The Oxford Handbook of Cyberpsychology (Oxford Library of Psychology)

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The Oxford Handbook of Cyberpsychology (Oxford Library of Psychology)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 784 p.
  • 言語 ENG
  • 商品コード 9780192894175
  • DDC分類 004.019

Full Description

The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology.

The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity.

The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.

Contents

Part I: Introduction and foundations
1: John Krantz: Cyberpsychology research methods
2: Alison Attrill-Smith: The Online Self
3: Yair Amichai-Hamburger: Personality and Internet use: The case of introversion and extroversion
4: Chris Fullwood: Impression management and self-presentation online
Part II: Technology across the lifespan
5: Cody Devyn Weeks and Kaveri Subrahmanyam: Adolescent and Emerging Adult Perception and Participation in Problematic and Risky Online Behavior
6: Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett: The myth of the digital native and what it means for higher education
7: Michelle Drouin and Brandon T McDaniel: Technology interference in couple and family relationships
8: Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson: Older Adults and Digital Technologies
Part III: Interaction and interactivity
9: Nenagh Kemp: Textese: Language in the online world
10: Heyla Selim: Cultural considerations on online interactions
11: Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood: Online Romantic Relationships
12: Jenna L. Clark and Melanie C. Green: The Social Consequences of Online Interaction
Part IV: Groups and communities
13: Neil S. Coulson: Online Support Communities
14: Darren Chadwick, Melanie Chapman and Sue Caton: Digital Inclusion for People with an Intellectual Disability
15: Ma%sa Popovac and Chris Fullwood: The Psychology of Online Lurking
16: Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P. Brandon: Conceptualizing Online Groups as Multidimensional Networks
Part V: Social media
17: Lisa J. Orchard: Uses and Gratifications and Social Media: Who uses it and why?
18: Melanie Keep, Anna Janssen, Dr Krestina Amon: Image Sharing on Social Networking Sites: Who, what, why, and so what?
19: Chris Stiff: Social Media and Cyberactivism
20: Bradley M. Okdie and Daniel M. Rempala: Socially connecting through blogs and vlogs: A social connections approach to blogging and vlogging motivation
21: Sally Quinn: Positive aspects of social media
Part VI: Health and technology
22: Elizabeth Sillence and Pam Briggs: Managing your Health Online: Issues in the selection, curation, and sharing of digital health information
23: Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics: A psychological overview of gaming disorder
24: Elaine Kasket: Mourning and Memorialisation on Social Media
25: Mark Griffiths: The Therapeutic and Health Benefits of Playing Videogames
Part VII: Gaming
26: Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn: Video Games and Behavior Change
27: Angelica Ortiz de Gortari: Gaming transfer phenomena
28: Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt: Psychosocial effects of gaming
29: Garry Young: Enacting immorality within gamespace: Where should we draw the line and why?
30: Linda Kaye: Gaming classifications and player demographics
Part VIII: Cybercrime and cybersecurity
31: Grainne H. Kirwan: The rise of cybercrime
32: Tom Holt and Jin Ree Lee: Policing Cybercrime through Law Enforcement and Industry Mechanisms
33: Jason RC Nurse: Cybercrime and You: How criminals attack and the human factors that make attacks successful
34: Jason RC Nurse and Maria Bada: The Group Element of Cybercrime: Types, dynamics, and criminal operations