娯楽産業のハイテク化<br>Coming Attractions? : Hollywood, High Tech, and the Future of Entertainment

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娯楽産業のハイテク化
Coming Attractions? : Hollywood, High Tech, and the Future of Entertainment

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  • 製本 Hardcover:ハードカバー版/ページ数 184 p.
  • 言語 ENG
  • 商品コード 9780804756600
  • DDC分類 384.8

基本説明

Discusses the history of the key forces driving the relatiohship between entertainment and technology today and into the future.

Full Description

Hollywood and Silicon Valley have long been uncomfortable bedfellows. Out of fear of pirating and lost profits, entertainment companies have historically resisted technological changes. Conversely, high-tech companies, more concerned with technological progress, have largely ignored the needs of the entertainment industry. Nevertheless, those products that we now take for granted, such as DVDs, MP3 players, and the Internet, are all due to the synergy of technology and entertainment.

The switch to digital and web formats for entertainment represents huge potential market opportunities for both Hollywood and Silicon Valley. It has opened up new possibilities for entertainment and expanded the way content is created, distributed and consumed. Consider the phenomenon of YouTube and its wildly popular user-created content, or the ability to download movies and TV shows from sites such as iTunes and watch them on your iPod or computer, anytime and anywhere.

The dual forces of consumer demand and rapidly changing content distribution are combining in new ways to create changes that will strike at the very foundations of the entertainment and technology industries. Depending upon how entertainment and technology companies respond, these changes can help them prosper or put them out of business. Media companies will have to become more like technology companies; and technology companies will need to change too. Because content creation, distribution and consumption are ever more tightly linked, Hollywood will need to understand what's happening in Silicon Valley and vice versa; changes in one industry will reverberate through the other. Some companies such as AOL and Time Warner have tried and failed (at least so far) to harness these forces, while a few companies such as Disney, Intel, and Google have recently taken the initial steps. But many more companies wait, afraid to change but knowing they cannot conduct business as usual.

With an insider's knowledge, researcher and consultant, Philip Meza insightfully clarifies what managers and investors in media and technology companies will need to do in order to successfully navigate today's tricky environment. Coming Attractions? Hollywood, High Tech, and the Future of Entertainment discusses the history of the key forces driving the relationship between entertainment and technology today and into the future.

Contents

@fmct:Contents @toc4:Acknowledgments xxx @toc2:1. Introduction 1 @toc3:Complements in Competitors' Clothing 000 The Nature of Information 000 Overview of the Bumpy Road to Prosperity 000 The Plan of This Book 000 Why Today's Threats and Opportunities Are So Profound 000 Conclusion 000 @toc2:2. Innovation 000 @toc3: Surfing the Hertzian Wave: The Early History of Radio 000 Marconi (and Only Marconi) Calling 000 Voices in the Air 000 Voices Carry: The Early History of the Recording Industry 000 Lights, Camera, Oligopoly: History of the Film Industry 000 There's Something On: History of the Television Industry 000 E Unum Pluribus?: History of Filesharing 000 Conclusion 000 @toc2:3. Ascension 000 @toc3:Tuning In to Network Effects 000 More Than Wireless Telegraphy: Radio Becomes an Industry 000 Making Money with Radio 000 Jockeying the Discs: Records Become Popular 000 Your Best Entertainment: Movies Become Big Business 000 Then There Were Three: The Television Industry 000 It's Good To Share? The Emergence of Peer-to-Peer Services 000 Conclusion 000 @toc2:4. Fear 000 @toc3:The Sonny Bono Law: I Got You Babe for Another Twenty Years 000 The Law Needn't Be an Ass: A Positive Role for Legislation 000 For Home Use Only: The Battle Between Radio and Music 000 Big Screen Versus Small: The Studio System Joins Together Against Television 000 The Boston Strangler? Movie Studios and Television Fear the VCR 000 Refusing to Face the Music: Disrupting the Record Companies 000 Conclusion 000 @toc2:5. Prosperity 000 @toc3:Gold Records: The Golden Age of Radio--for Recording Companies 000 Television Saves the Studios 000 Videos and VCRs: A Cash Machine for Studios 000 Happier Bedfellows: Content-Technology Cooperation 000 The Music Industry Post-Napster 000 Conclusion 000 @toc2:6. Conclusion 000 @toc3:Where The Money Will Be: The Power of Complements and the Risks of Collision 000 Convergence or Collision? 000 Honey, I Shrunk the Value Proposition 000 Let's Get Horizontal 000 Linking to Prosperity: The 2 Percent Solution 000 Rules for Success: Company-Level View 000 Rules for Success: Industry-Level View 000 Conclusion 000 @toc4:Appendix A: The Forces Shaping the Future of Entertainment 000 Appendix B: Tools of Resistance: Patents and Copyrights 000 Notes 000 Index 000