Mobile Computing Principles : Designing and Developing Mobile Applications with UML and XML

個数:

Mobile Computing Principles : Designing and Developing Mobile Applications with UML and XML

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 878 p.
  • 言語 ENG
  • 商品コード 9780521817332
  • DDC分類 005.117

基本説明

After introducing UML, XML, and derivative tools necessary for developing mobile software applications, B'far shows how to build user interfaces for mobile applications.

Full Description

Written to address technical concerns that mobile developers face regardless of the platform (J2ME, WAP, Windows CE, etc.), this 2005 book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build a mobile application. Using UML as a tool, Reza B'far guides the developer through the development process, showing how to document the design and implementation of the application. He focuses on general concepts, while using platforms as examples or as possible tools. After introducing UML, XML and derivative tools necessary for developing mobile software applications, B'far shows how to build user interfaces for mobile applications. He covers location sensitivity, wireless connectivity, mobile agents, data synchronization, security, and push-based technologies, and finally homes in on the practical issues of mobile application development including the development cycle for mobile applications, testing mobile applications, architectural concerns, and a case study.

Contents

Part I. Introductions to the Main Topics:1. Introduction to mobile computing; 2. Introduction to mobile development frameworks and tools; 3. XML: the document and meta-data format for mobile computing; 4. Introduction to UML; Part II. Device Independent and Multi-Channel User Interface Development Using UML: 5. Generic user interface development; 6. Developing mobile GUIs; 7. Voice user Interfaces and mobile applications; 8. Multi-channel and multi-modal user interfaces; Part III. Additional Dimensions of Mobile Application Development: 9. Mobile agents and peer-to-peer architectures for mobile computing; 10. Wireless connectivity and mobile applications; 11. Synchronization and replication of mobile data; 12. Mobility and location information; 13. Active transactions; 14. Mobile security; Part IV. Putting the Project Together: 15. The mobile development process; 16. Architecture, design, and technology selection; 17. Mobile application implementation hurdles; 18. Testing; 19. A case study.

最近チェックした商品