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Full Description
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
Contents
Polygons and Polyhedra. Geometry. Transformations. Curves and Surfaces. Ray Tracing. Shading. Frame Buffer Techniques. Image Processing. Graphic Design. Utilities.